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Book summary: The platform revolution

Three key metrics an online platform operator needs to focus on

- Liquidity: likelihood a user will be able to find the inventory he is looking for
- Trust: knowledge/signal on how well the inventory is going to do it’s job

maintaining quality while unlocking new areas of supply

- Matching Quality: ease of finding the most relevant item for the task the user wants accomplished

curation:

needed to counter negative network effects
- decide what not to show specific participant
- gather better data on their users
- improve their matching algorithms overtime
- ensure manual curation is phased out overtime

once critical mass happens curation is turned over to algorithm

Network effects (two sided market place example)

- Same side effects - positive / negative
- Cross side effects - positive / negative

Viral effects

- user getting more users to join

Design of a platform

- focus on the why - the **core interaction**
- components

the participants - producer and consumers
- the value unit - from producer to consumer
- the filter - help remove irrelevant value units

Operating the platform

- To avoid Bloatware
- monitor user behavior to reveal unexpected patterns - suggest new areas for value creation
- user commitment is more important than user acquisition: retention and engagement
- Standardize interface through APIs
- Different life cycle requires different metrics

Actional
- Accessible
- Auditable

Incumbent versus new-entrant

- existing value chains and complementary assets
- new entrant needs differentiated launch strategy versus incumbent

Solving the chicken and egg

- solve a real problem for one side first
- piggyback on another platform
- seeding with self created value units
- provide incentives to attract key users to platforms - hot chics/models for dating sites
- big bang - dump lots of money into marketing
- evangelism - attract producers who will then induce their customers to come to platform
- micro-market - focus on fully saturating one niche at a time

Monetization

- Be wary of destroying quality of value unit during monetization process
- ability to monetize might increase dramatically when number of users decline
- approaches

enhanced access
- advertising

- need to decide precisely where system can afford to create friction
- only capture value after value unit has been created and exchange with satisfaction between producer and consumers

Platform openness

- Platform sponsorship versus platform management
- players

developers
- users
- managers

- learned from cities - governance

giving partners a voice

Market failures

- information asymmetry - one side uses facts for personal advantage
- externalities
- monopoly power
- risk

Platform competition

- leveraging the value of data
- fostering innovation and then capturing value
- preventing multi-homing - one person many platforms
- redefining mergers and acquisitions

conditions for fertile ground needed for platform to arise

- information intensive industry
- high regulatory control
- high failure costs
- exanokes

education / classrooms
- healthcare

References

- *Platform leadership*, Annabelle Gawer and Michael A Cusumano