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Book Summary - Creativity: Flow and the Psychology of Discovery and Invention

Insights

- To achieve creativity in an existing domain, there must be surplus attention available

Be very protective of your attention

- Centers of creativity tend to be at intersections of different cultures - individuals get to see new combination of ideas with greater ease
- Problems are solved only when we devote a great deal of attention to them in a creative way
- External motivation is a bane for creativity - depletes willingness to go beyond what is the minimal necessary to get the external reward
- A Teacher is important
- A supporting peer group might be useful

Creativity occurs

- in a domain of knowledge,
- in a field which includes other people as gatekeepers
- by an individual who has learned all the language of the domain and understood the practices of the field
- when Flow is experienced
- when **honest** feedback is given
- Needs an environment that fits his rhythm

sets up processes to remove distraction from environment

Becoming an original thinker

- tremendous amount of information
- Have interest to pulling the ideas together
- Reproduce in one's mind the criteria of judgement the field uses

get rid of trash really fast

Profile of the creative

- containing contradictory extremes

ability to move and experience both with equal intensity

- Smart yet naive - minimal 120 IQ
- Convergent and divergent thinking
- Playful and disciplined
- Humble and proud
- Masculine and Feminine
- An outsider during teenage years

profits from it

can pursue curiosity
- coupled by drive

- popular teens have less times for themselves

Creative process - 5 stages - slow process

- Immersion - deeply study into a specific domain
- Incubation - idea churn around below consciousness
- Insight - that aha moment
- Evaluation - is this insight valuable and worth pursuing
- Elaboration - going through the grind that get a working prototype out